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Generalized Distributional Alignment Games for Unbiased Answer-Level Fine-Tuning

Occurred
May 4, 2026
Published
May 4, 2026
Source
arXiv

Summary

The Distributional Alignment Game framework provides a powerful variational perspective on Answer-Level Fine-Tuning (ALFT). However, standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing a systematic bias due to Jensen's inequality that can destabilize training. In this paper, we systematically resolve this structural estimation bias. First, we generalize the alignment game to arbitrary Bregman divergences, showing that for a family of geometries inducing polynomial rewards, we can construct provably exact and unbiased estimators using U-statistics. Second, for the canonical KL divergence game where an exact solution is impossible, we derive a globally robust minimax polynomial estimator that is provably optimal, achieving the fundamental statistical error limit of $Θ(1/K^2)$, which we establish via the Ditzian-Totik theorem. Finally, we synthesize these two approaches to propose a novel Variance-Optimal Augmented Polynomial Optimization Program (AQP) Estimator, proving that by systematically reducing variance, our method achieves not only optimal bias but also provably accelerated game convergence, leading to more efficient and stable training with zero online computational overhead.

Classification

Category confidence: 90%
Severity confidence: 95%

Rationale: Research paper proposing algorithmic improvements for LLM fine-tuning without reported incidents or harm.

Classifier: Qwen/Qwen3.5-35B-A3B-FP8

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