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Rubix: Global Correspondence-Free Point Set Alignment through Assignment Geometry

Occurred
Oct 7, 2026
Published
Oct 7, 2026
Source
arXiv

Summary

Procrustes-Wasserstein alignment jointly estimates a matching and rotation without supplied correspondences, but alternating minimization can stop at suboptimal solutions. Rubix solves the equally weighted planar problem globally under squared Euclidean loss. Each matching $σ$ of two centered $n$-point sets defines a complex correlation $z_σ=\sum_i\bar x_i y_{σ(i)}$. Their convex hull is the permutation polygon: supporting vertices give optimal matchings at fixed rotations, and the farthest vertex gives the global alignment. We prove the sharp bound of $n(n-1)$ vertices for $n\ge2$, answering Rote's rotation-assignment open problem. In exact arithmetic, assignment queries recover the polygon in $\mathcal O(n^5)$ operations. Assignment-based bounds extend the approach to three-dimensional rotations and partial matching at a supplied translation through branch-and-bound. On timed MPEG-7 shape pairs, Rubix attains every numerical reference value in 12 ms on average, 50 times faster than a rotation grid at the same accuracy. Its distances improve gravity-aligned matching of real 3D scans, shape retrieval and noisy crystal classification over alternating minimization.

Classification

Category confidence: 95%
Severity confidence: 95%

Rationale: This is a theoretical computer science research paper on point set alignment algorithms, not an AI safety incident.

Classifier: Qwen/Qwen3.5-35B-A3B-FP8

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